The Middle Ages Reimagined: Exploring Medievalism in The Elder Scrolls V: Skyrim
Medievalism remains a cornerstone of modern media, offering creators a timeless aesthetic and narrative framework to explore themes of power, morality, and the supernatural. The video game is a modern medium that often allows players the chance to immerse themselves in different times and cultures, bridging the gap between now and times that have passed. The 2011 game, The Elder Scrolls V: Skyrim, is an open-world action RPG set in the rugged, Nordic-inspired province of Skyrim, where players take on the role of the Dragonborn, a prophesied hero destined to combat the dragon Alduin, the World-Eater, and prevent the apocalypse (1). The game's expansive world includes political intrigue, civil war, and quests tied to ancient lore, magic, and moral choices. Its medievalism is evident in its feudal structure, with jarls governing holds, castles dominating the landscape, and guilds reminiscent of chivalric orders (1). Thematically, it echoes medieval literature and mythology, drawing on Norse sagas, heroic epics like Beowulf, and common medieval tropes through its focus on fate, honor, and the struggle between chaos and order. The rich world of mythical creatures, from dragons to undead Draugr, vampires, werewolves, and trolls, reflect the medieval fascination with marvels and the supernatural, grounding its fantasy world in a romanticized version of the Middle Ages.
Worldbuilding
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Character walking through the town of Riverwood (4). |
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The dagger "Mehrunes' Razor" (5). |
Medieval Marvels
The creatures in Skyrim vividly reflect the medieval fascination with marvels - extraordinary beings described in bestiaries, folklore, and traveler's tales. These creatures are reimagined with a fantasy twist but retain key elements that evoke the wonder and symbolic meanings that medieval people would have attached to such beings.
Dragons
Dragons in Skyrim are majestic and terrifying, central to the game's narrative and lore. Medieval bestiaries often portrayed dragons as guardians of treasure or embodiments of chaos and evil, as seen in the dragon of Beowulf or St. George's dragon. In Skyrim, dragons like Alduin fulfill these roles, embodying both destruction and the allure of ancient wisdom (1). Their association with prophecy and their complex relationships with mortals echo the medieval view of dragons as both adversaries and symbols of knowledge. This article details the process by character artist Jonah Lobe in creating the dragons as well as other creatures.
Both vampires and werewolves in Skyrim tap into deep medieval fears of transformation and predation. Vampires resemble revenants from Slavic and Germanic folklore, feared for spreading disease and preying on the living (1). Werewolves similarly reflect medieval anxieties about the boundary between human and beast. Stories like The Bisclavret by Marie de France highlight the moral and social tensions tied to such transformations, themes echoed in Skyrim's portrayal of lycanthropy as both a curse and a source of power (1).
Trolls & Giants
In Skyrim, trolls are large, brutish, three-eyed creatures found in remote wilderness (1). Their depiction is influenced by Norse mythology, but they also echo medieval marvels that described monstrous humanoids living in far-off or wild places. Accounts in texts such as The Travels of Sir John Mandeville describe "wild men" and giants with bizarre features, blending fear of the unknown with a fascination for exotic creatures.
Fan Input and Representation
Many players of the game are drawn to its medieval appeal, but there is a fanbase that seeks to enhance the game's medievalism and further recreate life during the Middle Ages. Fans have created an array of modifications that players can download to enhance their experiences. One fan, Heavy Burns on YouTube, posted a video in which he attempts to transform Skyrim into a realistic medieval game using modifications. Mods that add realistic medieval armor, weapons, and architecture bring the game even closer to historical aesthetics, while others that expand feudal systems, guild hierarchies, or religious institutions create a richer, more complex world. Players who might enjoy medieval history or want to roleplay in a setting more grounded in the era's social, political, and cultural dynamics often turn to these mods to tailor the game to their vision of a "truly medieval" experience.
Fans have also put together video playlists dedicated to the aesthetics of the game. The video below showcases one of the towns of the game with a peaceful walk through the streets and buildings of the town of Whiterun:
1. "Skyrim Wiki." https://skyrim.fandom.com/wiki/Skyrim_Wiki.
2. Cooper, Victoria Elizabeth. "Fantasies of the North: Medievalism and Identity in Skyrim." The University of Leeds, 2016.
https://etheses.whiterose.ac.uk/16875/1/Cooper_VE_English_PhD_2016.pdf.
3. Blair, Alyssa. "Fantastic Authenticity: The Visual Medievalism of The Elder Scrolls V: Skyrim." Golden Hawk Keep, 12 June 2017. https://goldenhawkkeep.wordpress.com/fantastic-authenticity-the-visual-medievalism-of-the-elder-scrolls-v-skyrim/.
4. Francisco, Dave. "Cute Skyrim Bug Replaces All the NPCs in Riverwood With Dogs." GameRant, 8 January 2024. https://gamerant.com/skyrim-bug-replaces-npcs-with-dogs/.
5. Wyche, Jerrad. "9 Weapons from Skyrim That Should Return in Elder Scrolls 6." TheGamer, 5 April 2021. https://www.thegamer.com/skyrim-weapons-for-elder-scrolls-6/.
6. "The Elder Scrolls V: Skyrim - Live Action Trailer." DailyMotion, 2011. https://www.dailymotion.com/video/xlwflt.
7. "Just Wondering Werewolf or Vampire Lord and Why?" r/Skyrim, 2016.
https://www.reddit.com/r/skyrim/comments/6btujs/just_wondering_werewolf_or_vampire_lord_and_why/?rdt=61046.
You have so many great details and points here, Sean! I don't know a whole lot about video games, so this was a really interesting blog to read, especially reading about its connection to medievalism. It was cool to see all the different kinds of creatures in the game, like dragons and trolls.
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